Sep: #3 Maintain a schedule and stick to it

Hello, fellow-Developers and welcome to the end of September! This month, I’ll talk about schedules, deadlines, and holding yourself accountable. To encompass all of these things, I’ll start with a discussion on To Do Lists. Conducting research on the Internet about writing tasks down in advance will yield some amazing results: “…you become 42% more likely […]

Aug: #4 ~ Have a strong template for providing feedback

Welcome back, Developers! I can’t believe we’re nearing the end of August…I remember like it was yesterday hanging out at the local FLGS, playing games at the Irish Pub with friends, and socializing in my own home for my monthly Game Nights. Recently, I’ve been spending more time focused on the Professor’s Lab, reaching out to new […]

Jul: #5 Collaborate broadly…you can’t do it alone

Welcome back, Developers and Designers! Today, we move into the upper half of the Top 10 list as I delve into the idea of collaboration. While I’ve mentioned this notion in other blog entries and will certainly do so during the balance of the year, today, the entre focus of these 1,000 words are dedicated […]

Jun: #6 Deliberate Communication

Greetings, Developers! Hope all of you are doing well during these unsettling times. Please keep yourself and your loved-ones safe and healthy. This month, we’ll turn our attention to deliberate communication. Twenty years ago, you could fill a few shopping bags with the number of books written on the subject of communication. Today, shelves-upon-shelves of […]

May: #7 Read, listen, and watch a lot of great content

Welcome back, Developers! In this month’s blog entry, I want to turn our attention to the countless podcasters and vidcasters who give of their time and talent. typically on a biweekly basis. It is through their collected, dedicated work that we have access to so many titles, designers, and publishers. With more than 100 different […]

Apr: #8 Play more games…gain exposure to different themes, mechanics…everything!

Welcome back Developers! Widen the Aperture This month, I want to talk about the necessity for Developers (and especially Designers) to play more games. With thousands of titles coming out every year, very, very few of them are worth your time and energy. Now, that’s not to say that only the games on BGG’s Top […]

Mar: #9 Have the End in Mind…Know the Designer’s Vision and Embrace it

With now having a quarter century of military time under my belt, I’m well-versed in the notion of Commander’s Intent. In short, it’s the explanation as to why someone must do something before assigning it to them It’s fairly obvious that the more the recipient understands what’s happening, the better they can work within any constraints […]

Feb: #10 Passion and zeal are no substitute for skill

Welcome back, fellow gamers, content creators, designers, and developers! Today, I want to pierce through the veil and get behind what drives many folks to move beyond just playing games and pursue that desire to make games. Based on anecdotal evidence which I’ve gathered over the past half-decade, attending numerous conventions, including but not limited […]

A Developer’s Diary

Introduction For more than 10 years, I’ve been an active BGG member and by extension, an active participant in the world of designer board games, having worked directly on 50+ titles of Euro and war games, spanning nearly a dozen different publishing companies and designers, as a proofreader/editor, playtester, and developer. Subscribing to the advice […]