Introduction
For more than 10 years, I’ve been an active BGG member and by extension, an active participant in the world of designer board games, having worked directly on 50+ titles of Euro and war games, spanning nearly a dozen different publishing companies and designers, as a proofreader/editor, playtester, and developer. Subscribing to the advice given by myriad game designers/content creators, including Gabe Barrett (Board Game Design Lab [BGDL] podcast); Jamey Stegmaier (Stonemaier Games); and others, coupled with requests from many folks on threads throughout BGG, 2020 will serve as the year to pen my first blog.
[b]The Year Ahead[/b]The intent behind this year’s blog is to deep-dive into the Top 10 Things I Learned as a Developer which I articulated during a 2019 BGDL interview. I’ll use this blog, on a once per month basis to unpack each of those items in greater detail, using examples from my own experience. Here’s the schedule for this year’s blog entries:
Jan: Introduction and The Year Ahead
Feb: #10 Passion and zeal are no substitute for skill
Mar: #9 Have the end in mind…know the designer’s vision and embrace it
Apr: #8 Play more games…gain exposure to different themes, mechanics…everything!
May: #7 Read, listen, and watch a lot of great content
Jun: #6 Deliberate communication
Jul: #5 Collaborate broadly…you can’t do it alone
Aug: #4 Have a strong template for providing feedback
Sep: #3 Maintain a schedule and stick to it
Oct: #2 Be professional!
Nov: #1 Have fun! If you’re not, you’re doing something wrong
Dec: Year-end wrap-up and plans for 2021
I’m excited about the year ahead and I certainly invite you to post, ask questions, and engage with me as we explore the world of board game development!
Cheers,
Joe/The Professor
Professor’s Lab
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